Primary
Symmetry Lab
22 rooms · Explore axial symmetry and create mandalas
Primary
Symmetry
Geometry
Euler's walk
23 rooms · Drawing without lifting the pencil: the magic rule of Eulerian graphs.
Primary
Graphs
Mazes
20 rooms · Walk through famous mazes around the world and learn the tricks to never get lost: right-hand rule, Tarry and Trémaux.
Primary
Mazes
Graphs
Algorithms
Number mazes
16 rooms · Cross mazes stepping only on multiples of a number, and later by solving operations along the way.
Primary
Mazes
Operations
Secondary
Linear functions
12 rooms · Lines y = m·x + n. Slope, intercept and graph recognition.
Secondary
Functions
Brachistochrone: the fastest curve
9 rooms · Discover why the fastest curve is not the shortest.
Secondary
Curves
The catenary
8 rooms · The hanging chain, bridges and Gaudí's arches.
Secondary
Curves
Architecture
Ageing
8 rooms · Gompertz, cells and mitochondria: the mathematics of ageing.
Secondary
Aging
Biology
Modelling
Weather & Climate
8 rooms · Pressure, wind, rain and hurricanes: control the Iberian Peninsula's weather with real physics.
Secondary
Climate
Geography
Modelling
Exchanges and invariants
19 rooms · Can you get from here to there? If not — what stops you?
Secondary
Invariants
Modular arithmetic
Equations · The hidden number
15 rooms · Guess the number I am thinking of. Learn to read linear equations and undo operations to solve them.
Secondary
Equations
Algebra
Equations · From the story to the equation
13 rooms · Learn to translate a word problem into an equation. Variables, expressions and the key equality that leads to the answer.
Secondary
Equations
Word problems
Lines that form curves
15 rooms · When many lines touch each other, they trace parabolas, hyperbolas, cardioids, astroids…
Secondary
Curves
Propagation
14 rooms · How something spreads — a rumour, a virus, a wildfire — through a network or a map: links, hubs, and the famous threshold.
Secondary
Graphs
Percolation
Cellular automata
Cipher zoo
17 rooms · Six historical ciphers for hiding messages: from the reversed Hebrew alphabet to the American telegraphers' zigzag. Ends with 3 camp cryptographer missions.
Secondary
Cryptography
Epidemic
17 rooms · How a disease spreads: from the simple SIR model to real COVID data. Along the way, cellular automata, vaccines, lockdowns and social networks.
Secondary
Biology
Graphs
Percolation
Cellular automata
Order from chaos
23 rooms · Four completely different mechanisms of the same principle: with only simple local rules, random noise spontaneously reorganizes into patterns. Spirals, flocks, sync, fractals.
Secondary
Chaos
Cellular automata
Modelling
Phantom traffic jams
13 rooms · A traffic jam can appear with no crash, roadworks or traffic light. Find out why.
Secondary
Chaos
Modelling
Cellular automata
Upper secondary
High school & University
RSA Cryptography
27 rooms · Learn the RSA algorithm step by step: Caesar cipher, modular arithmetic and Euler's φ function.
High school & University
Cryptography
Modular arithmetic
Neural Networks
29 rooms · Build, train and watch artificial neurons: weights, sigmoid, gradient descent, backprop. No manual calculation — everything is automatic, you design.
High school & University
Neural networks
AI
Chaos
10 rooms · Deterministic systems you still cannot predict.
High school & University
Chaos
Physics
Information
22 rooms · How information is measured, encoded and protected from noise. Hartley, Shannon, Hamming.
High school & University
Information
Codes
Markov chains
20 rooms · Predicting the weather, Bitcoin, your next word, and which web pages matter — all with one idea: tomorrow depends only on today.
High school & University
Probability
Modelling
Turing patterns
12 rooms · Turing and Gray-Scott reaction-diffusion. Spots, stripes and mazes emerge from two substances that diffuse and react. Design the pattern of your own animal.
High school & University
Modelling
Biology
Training the AI to play
20 rooms · How does a machine learn to play with nobody teaching it the strategy? Boxes of beads that reward and punish moves discover perfect play on their own — from the stone game to Hexapawn to a teamwork game with no single solution.
High school & University
AI
Axelrod's tournament
16 rooms · Why does cooperation emerge among selfish players? From the one-shot prisoner's dilemma to a tournament of strategies, to the evolution that rewards the best scorers. Rebuild Axelrod's experiment and discover why winning every duel is not winning the tournament.
High school & University
AI
Curved worlds
24 rooms · The geometry you learned is not the only one: it depends on the shape of space. Measure triangles on the plane, the sphere and the hyperbolic world to discover three different geometries.
High school & University
Geometry
The fourth dimension
17 rooms · Regular polyhedra exist in 4D: tesseract, hexadecachoron, icositetrachoron… Rotate their 3D shadows to imagine what they look like.
High school & University
Geometry
Fourth dimension
Create with p5.js
35 rooms · Learn to program animations and interactive images with p5.js. From your first shape to your own functions, all with live code and result.
High school & University
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