Tutorials for teachers

Three short guides to get MathGames running in your classroom. Five minutes each.

👥

Managing groups

Create a group, share the invite link and manage your students.

  1. 1 In the top menu open My groups and click New group. Give it a name (for example: "Year 7").
  2. 2 Copy the invite link shown on the group page. Each group has its own unique link.
  3. 3 Share it with your students through Classroom, WhatsApp or just show it on the whiteboard. They don't need to sign up: each student opens it, types their name and they're in.
  4. 4 On each student card you can rename or delete them (no deactivation, no moving between groups). Once everyone has joined, close the group.
  5. 5 Students keep their name for one month on the browser where they registered. If somebody else needs the same browser, ask the previous student to log out first.
  6. 6 For later sessions, share the group link again. Each student picks their name from a dropdown and is in with a single click.

💡 Suggestion: once groups are set up, any competition or lab you launch will only be offered to students in the selected group.

🏆

Competitions

Launch a single-game tournament for your group, with automatic pairing and a live ranking.

  1. 1 In the menu, open Competitions and click New competition. You can also launch one directly from any game card or from a group's page.
  2. 2 Pick a name, group, game (one per competition) and the levels allowed. Optional: time limit per game, chess-clock-style.
  3. 3 Launch it. Students in the group get an invitation popup; once they accept they see a Find a match button.
  4. 4 When two students are looking for a match, the system pairs them automatically and the game begins.
  5. 5 You can watch any match live from the observation view. And by clicking Record on a match, it gets saved and you can replay it later from My recordings.
  6. 6 From the competition dashboard you see the live ranking (wins / draws / losses per student), the active matches and the podium refreshing on every win.
  7. 7 When the session ends, click Close competition. The ranking is frozen and students can see the final result.

💡 Suggestion: setting a time per game (say 5 min) keeps students from getting stuck — works well for a 45-minute class.

🧪

Virtual labs

Launch a lab for your group, follow their room-by-room progress and guide them with Demo Mode when needed.

  1. 1 From the Labs tab, on the card of the lab you want to run, click Assign to group and pick the group in the dropdown.
  2. 2 Students in the group get an invitation popup. Each student starts in room 1 and advances at their own pace.
  3. 3 On your teacher panel you see the list of students and which room each one is in, in real time.
  4. 4 For each student you get buttons to peek at their screen, message them, send them to another room or send the whole group to a specific room.
  5. 5 Demo Mode: turn it on when you want to walk the whole group through one room. Once active, the students just watch: every action of yours mirrors on their screens. They cannot switch rooms or perform any action until you turn Demo Mode off.
  6. 6 When the session ends, close the lab. Progress is saved in each student's history and can be reviewed later.

💡 Suggestion: mix free mode with Demo. Start by letting students explore at their own pace, and when most arrive at a tricky room switch to Demo and solve it together at the front.